The project of legitimating new cultural commodities into the canon of interpretative objects can be lengthy process. In this interview with University of North Carolina at Greensboro Associate Professor Greg Grieve, video games are presented as a content moving from the margins to the center of the intersection of religion and popular culture.
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This interview was recorded at the 2015 AAR Conference in Atlanta, Georgia. **We are aware that the audio quality this week is not up to our usual standards, but we hope that the content of the interview more than makes up for this. Apologies.** Listeners may also be interested in our previous podcasts on Invented Religions, Religion and Film, Religion and Literature, Visual Culture and the Study of Religion, Religion and Comic Books, and Religion and Cultural Production. You might also be interested in the article Locating the Locus of Study on “Religion” in Video Games, written by our own Jonathan Tuckett and David Robertson. You can download this interview, and subscribe to receive our weekly podcast, on iTunes. If you enjoyed it, please take a moment to rate us . And remember, you can use our Amazon.co.uk, Amazon.com, or Amazon.ca links to support us at no additional cost when buying academic texts, video games, indulgences, and more.This episode has not been transcribed yet.
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