The project of legitimating new cultural commodities into the canon of interpretative objects can be lengthy process. In this interview with University of North Carolina at Greensboro Associate Professor Greg Grieve, video games are presented as a content moving from the margins to the center of the intersection of religion and popular culture.
The project of legitimating new cultural commodities into the canon of interpretative objects can be lengthy process. In this interview with University of North Carolina at Greensboro Associate Professor Greg Grieve, video games are presented as a content moving from the margins to the center of the intersection of religion and popular culture. Grieve explains how he integrates play and critical analysis into his course, and narrates the process by which his university’s library created a space to support his innovative classroom work.
invented religions, allow users to create and experience virtual religious spaces, and much more. Students often come to video games in need to critical tools to move beyond play to critical thinking with/about games, but Grieve’s laboratory methods create miniature experimental situations for students to assess gaming content alongside the gaming experience. Like many other technical tools, games in the classroom require not just some elements of hardware but also new techniques, methods, and theoretical models. This is challenging, yes, but in Greive’s opinion the hurdles are well-worth the results: invested students, powerful classroom experiences, and content that is as diverse and rich as any other popular culture materials.
If Candy Gunther Brown’s work is so divergent with her peers in academia, how does one contextualize her understanding of yoga and her approach to it? In keeping with Bender’s assessment that Brown “exemplifies the ‘caveat emptor’ genre of popular writing about CAM,” I would argue that Brown’s writings on yoga are most similar to the genre of Christian-based criticism of yoga.
Science and evolution in Muslim societies is a complicated topic. Among the public, what does evolution mean? Whats does evolution stand for? Is there a 'Muslim view' on evolution? In this podcast, Stephen Jones interviews Salman Hameed about recent research on Muslim perceptions of science and evolution.
"If I had to choose I would say my favourite thing about these conferences was seeing young and vibrant postgraduate students presenting their craft. I was continuously impressed and excited by the high quality scholarship, ideas, and conversations presented and stimulated by my peers."
To open the 2012 conference for the European Association for the Study of Religions (in conjunction with the International Association for the History of Religion)...
By studying only video games, we impede ourselves and the progress which can be made; there are many aspects of video games which are affecting other elements of popular culture.
The field of religion and video games is still new and forming. In its struggle to find itself, it simultaneously competes with a university’s traditional understanding of both education and culture, often involving Gregory Price Grieve’s comment that video games are perceived as “low brow” culture.
In this, the first of four summer break Editor's Picks "repodcasts", Louise Connelly reintroduces Chris's interview with Callum Brown, first broadcast on 30/4/2012. How can we use historical approaches in the study of religion? More specifically, can we use historical approaches to understand why people are losing it? Professor Callum Brown tells us why historical approaches have much to tell us about religious change.
"Religions are belief systems", "Religions are intrinsically violent", "Religion is Bullshit"... these are just some of the pervasive cliches that we might hear from time to time in the English-speaking world about our central topic of discussion on the RSP, 'religion'.
Week three of our Editors' Picks. Chris tells us why he (and his fiancée) liked Jay Demerath's interview on substantive and functionalist definitions of religion. Could the difficulties associated with the academic conceptualisation of “religion” be overcome by changing our focus instead to “the sacred”?
For Brazil’s “killable people”, there are two prevalent ways to deal with the relative hell of prison - both involving allegiance and devotion. You can give your life to the gang or give your life to God. Only three types of people dare to venture into the heart of a Minas Gerais prison: the condemned, the pentecostal pastors leading the prison ministry, ...
What would a post-humanist model of religious and social worlds look like? Paul-Francois Tremlett tells David G. Robertson about a new approach which prioritises flow and transformation.
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