Video Games

Navigating the Religious Worlds of Science Fiction and Video Games

Response
There’s always another thing to see as data for religious studies, but widening the boundary for what counts as data comes with a price. Every new category is a multiplication. When your choices are infinite, then explaining your choices becomes an obligation.  

Science Fiction, Video Games, and Religion

Podcast
Science fiction and video games are more visible than ever as their popularity reaches record numbers. From classic arcade games to modern open-world sandbox simulators that require hundreds of hours to complete fully, science fiction is one of the most common gaming genres. This podcast explores the ways religion and science fiction appear together in these cultural products, asks how gamers see the value of this play, and how we seek belief in things that are 'out of this world' as a means to escape the present by sharing our hopes about the future.

AI and Religion: An Initial Conversation

Podcast
This roundtable, in association with the Faraday Institute for Science and Religion, considers the impact of recent technological advances in Artificial Intelligence (AI) and robotics on religion, religious conceptions of the world, and the human. It draws attention to how such advances push religion beyond how it has been commonly defined and considered.

Playing the Field: the Logistics of Religion and Video Game Studies

Response
By studying only video games, we impede ourselves and the progress which can be made; there are many aspects of video games which are affecting other elements of popular culture. The field of religion and video games is still new and forming. In its struggle to find itself, it simultaneously competes with a university’s traditional understanding of both education and culture, often involving Gregory Price Grieve’s comment that video games are perceived as “low brow” culture.

Video Games and Religious Studies

Podcast
The project of legitimating new cultural commodities into the canon of interpretative objects can be lengthy process. In this interview with University of North Carolina at Greensboro Associate Professor Greg Grieve, video games are presented as a content moving from the margins to the center of the intersection of religion and popular culture.
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